BA3: Maya and architectural studies
Last project of the term!
here we have to do 4 studies within Autodesk Maya based upon buildings or parts of buildings from any era.
here we have to do 4 studies within Autodesk Maya based upon buildings or parts of buildings from any era.
My first study i chose to do a medieval rounded wooden door, having never used maya before i thought this was going to be a tough and slow progression rate but i was very wrong once starting maya i found it was easier then i thought, the real challenge is texturing and UV mapping.
Below are the references i found for the door, i like the combination of the stained wood and bright stone this sets both off very well making them very distinct.
Below are the references i found for the door, i like the combination of the stained wood and bright stone this sets both off very well making them very distinct.
The Model:
Here i began texturing, (there are no previous screen shots due to the files corrupting on a pendrive) as this door will be a static none used door if it were in game, i only needed to texture the front which is the part players would see, this ment i could save alot of time and over all size so this is only a very low poly door.
Having taken the UV maps into photoshop i begun to texture, this was very frustrating at first to figure out how to even get the maps INTO photoshop, but in the end it was worth it as i quick like what the end result was.
below is the final product, i am quite happy with it over all as my first model and textures, i added bump maps and adjusted lighting, i feel i could of adjusted the bump maps to not be quite so prominent on the stone arch, i like it on the door as it gives a very old used feel to it with lots of scuffs and marks, when i come to do model 2 i will keep these things in mind and improve upon them to the best of my current ability.
No comments:
Post a Comment