Concept artist
Highly proficient in traditional hand-drawn arts and 2D software such as Photoshop and Painter. Concept artists are responsible for the look and feel of the game by creating characters, creatures, environments, and all manner of visual aid for the rest of the art team. They work closely with the art director to maintain consistency in visual style. They also create storyboard art and therefore should be skilled at producing artwork quickly. The majority of the artwork on Creative Uncut was produced by concept artists.
UI artist
Designs the game's user interface, such as menus and HUD (heads-up display, or on-screen info), and handles any technical issues relating to it.
Writer
Tasked with writing the game's story, character dialogue, cut scene or narration text, game tips, and menu text. Writers must work closely with other designers to follow their plan for the game. Due to the variety of games and genres, writers may not always work full-time and often 'float' between projects.
Mechanics designer
Designs rules for the gameplay and ensures that they remain carefully balanced throughout the game. Also known as a systems designer.
Concept Artist:
http://careers.sega.co.uk/careers/creative-assembly/concept-artist-ftc?source=Indeed.com
Concept Artist (FTC)
Department:
CA Console
Location:
Horsham, United Kingdom
Position OverviewTo successful candidate should be able to demonstrate outstanding all round creativity, artistic ability and imagination. They will be an accomplished artist with the ability to produce stunning imagery while also developing and communicating the art vision. This key person will possess highly developed creative and technical ability.Key Responsibilities:
- Work closely with the art director and team leads
- Develop and communicate the console art vision
- Communicate clearly, in all directions
Essential Skills:
- World Class concept art ability (environment or character)
- Strong sketching, illustration and painting skills
- Expert knowledge of Photoshop (or other industry standard)
- Experience of working in a professional creative environment (games or film)
- Developed understanding of art fundaments (space, form, light, surface, line, colour)
- Self-motivated, great communicator, group focused, tenacious.
- Insatiable visual appetite and awareness
UI Artist:
http://jobs.mediatonicgames.com/apply/131a1219755e5443480a414441045d7d484b3524202d64371f40583f3a1226087b181e/UI-Artist-Games?source=INDE&sid=yupFGnevx2rup0lEyrjprg3aMqahoArX4QD
UI Artist - Games
Location - London, London, United Kingdom
Job type - Full Time
Min. experience - 2+ years
About Mediatonic
Mediatonic is a team of sixty exceptionally talented and seriously hardworking people who devote their careers to crafting awesome original games.
We produce around three new titles every year and deliver them to millions of players with backing from the UK’s top industry veterans and carefully selected partners.
We love to try new things; and so you’ll find our games on Smartphones, Console and PC platforms being enjoyed by millions of people all over the world!
As we push towards ever more ambitious and high quality titles we are looking for the finest talents in the games industry to come and join us on our quest.
Key Responsibilities
As a UI Artist at Mediatonic, you'll be responsible for ensuring our games are a joy to interact with.
Our work spans a broad range of styles, technology and platforms, from mobile to console. You'll be expected to:
- Design original and beautiful user-interfaces
- Illustrate UI components such as icons and assets
- Champion UX, mapping our player journey and information flow
- Ensure players have the information they need at precisely the right time
- Contribute to concepts and pitches
- Troubleshoot live products and design enhancements to reduce friction for users
- Work with technical delivery teams to solve technical and logistical issues with UI
Typically, you'll be working within one of our studio teams to lead the UI design and UX from the start to the end of a project.
Requirements
- 2+ years commercial experience in the games industry working on UI
- Advanced skills in design software such as Photoshop & Illustrator
- A strong portfolio of User Interface and Application designs (ideally for mobile or console games)
- A passion for excellence in interface design and usability
- In-depth knowledge of UI and UX principles
- Creative leader with excellent communication skills
- Exceptional eye for detail and quality
Concept Artist:
http://www.gamesindustry.biz/jobs/lockwood-publishing-ltd/uk-and-europe/2d-artist--id82650
Job Title | 2D Artist |
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Job Category | Web / Graphic Designer,2D / Concept / Texture Artist,Graduate Artist |
Job Description | Lockwood Publishing Ltd is Mobile Games Company based in Nottingham. Lockwood has developed Avakin Life published on Android, Amazon and iOS. Avakin Life is a free to play mobile virtual world which is targeted at a 17+ millennial demographic focusing on virtual socialising and fashion. Avakin Life is in the top 400 grossing apps in the US on Android with over 12 million downloads and 100 000 DAU. Lockwood is currently looking for a 2D Artist who is self-motivated, organised and has experience with the design and production of gaming graphics and marketing material. The role is a mid-junior design and production role inside the production and retail team. The junior marketing artist will support the production team by creating engaging visual marketing material such as digital images and videos. It would suit a motivated candidate with a strong portfolio and a genuine interest in the computer game industry as well as graphic design. The ideal candidate will have the following: - A solid industry experience with Photoshop and Illustrator with a strong knowledge of pixel and vector art. - A solid industry experience with Premiere and After Effects. - Being self-organised with the ability to multitask multiple on-going briefs. - Very good English communication skills, both written and verbal - The ability to take constructive feedback as well as give constructive feedback to internal and external staff - Keen eye on detail, colour, and composition with the drive to continually improve the Avakin digital branding - Flexibility & the ability to learn new skills over time - UK- EU work Desirable, but not essential skills:- Experience with Hansoft, SVN and Perforce - Experience or a genuine interest in clothing and fashion - Experience working on a social or mobile game - Experience working on a female orientated product - Previous experience working within computer games preferably mobile and freemium Your responsibilities will include: - Designing and producing the in-house 2D graphics and marketing videos for Avakin Life - Experience working with external third parties |
Marketing:
http://www.gamesindustry.biz/jobs/ndreams-ltd-/south-east/england/uk-and-europe/marketing-assistant-virtual-reality-id83231
Job Title | Marketing Assistant - Virtual Reality |
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Job Category | Marketing Assistant |
Job Description | nDreams are the UK’s largest virtual reality developer and publisher. We’re looking to grow our publishing team to help ensure that our range of upcoming releases, including The Assembly, are huge commercial successes, as we head towards the launch of the major VR headsets this year. We’re looking to hire a Marketing Assistant to support the publishing team with the execution of marketing campaigns across our PC, console and mobile VR titles. Key Roles and Responsibilities
Key Skills & Experience
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UI Artist:
http://www.gamesindustry.biz/jobs/rebellion-developments-limited/uk-and-europe/gui-designer--6-12-month-contract--id82418
Job Title | GUI Designer (6-12 month contract) |
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Job Category | UI Artist |
Job Description | Rebellion Oxford are currently looking for an enthusiastic GUI Designer devoted to building intuitive, cutting-edge user interface experiences for games on all current platforms. The successful applicant will understand the importance of usability and visual communication, be self-driven and talented, with a genuine interest in playing games.This is a full-time role based in-house at our Oxford headquarters, on an initial 6-12 months employed contract basis (not freelance or agency). You must be able to legally work in the UK.Please include a link to your portfolio of examples demonstrating outstanding technical ability and understanding of user interfaces. Experience:Experience of implementing graphical user interfaces, awareness of best selling games and the graphical styles they employ. Some game industry experience is preferred but not essential, print or web-layout experience will also be considered. Responsibilities:
Skills:
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PORTFOLIO 1: http://tommykinnerup.com/
Tommy Kinnerup is my first choice, his unique art style is what draws you in, his work on Injustice: Gods Among Us, Angry Birds GO! and Nightmare Guardians is a great example of clean and well produced work!
PORTFOLIO 2: http://mastersofanatomy.com/joe-madureira
Second is my all time favourite artist Joe Madureira well known for his comic book work, he was also the creative director on the Darksiders franchise.
PORTFOLIO 3: http://andreewallin.com/portfolio
My third and final portfolio is from Andree Wallin, with work across the board from working on the recent Star Wars movie to Godzilla, The Elder Scrolls Online, Wasteland 2 and Napoleon: Total War (along with many other titles) his work is by far some of the most iconic!
Development Practice PLAN
During this 3 weeks I will be studying the female anatomy, I am hoping to have 3 full figure studys showing improvement and 2 pages of anatomical break down of certain chosen parts of the female anatomy this equals to: