Wednesday, 27 January 2016

Development Practice


Concept artist
Highly proficient in traditional hand-drawn arts and 2D software such as Photoshop and Painter. Concept artists are responsible for the look and feel of the game by creating characters, creatures, environments, and all manner of visual aid for the rest of the art team. They work closely with the art director to maintain consistency in visual style. They also create storyboard art and therefore should be skilled at producing artwork quickly. The majority of the artwork on Creative Uncut was produced by concept artists.

UI artist
Designs the game's user interface, such as menus and HUD (heads-up display, or on-screen info), and handles any technical issues relating to it.

Writer
Tasked with writing the game's story, character dialogue, cut scene or narration text, game tips, and menu text. Writers must work closely with other designers to follow their plan for the game. Due to the variety of games and genres, writers may not always work full-time and often 'float' between projects.

Mechanics designer
Designs rules for the gameplay and ensures that they remain carefully balanced throughout the game. Also known as a systems designer.


Concept Artist: 

http://careers.sega.co.uk/careers/creative-assembly/concept-artist-ftc?source=Indeed.com

Concept Artist (FTC)

Department: 
CA Console
Location: 
Horsham, United Kingdom


Position OverviewTo successful candidate should be able to demonstrate outstanding all round creativity, artistic ability and imagination. They will be an accomplished artist with the ability to produce stunning imagery while also developing and communicating the art vision. This key person  will possess highly developed creative and technical ability.Key Responsibilities:
  • Work closely with the art director and team leads
  • Develop and communicate the console art vision
  • Communicate clearly, in all directions
 Essential Skills:
  • World Class concept art ability (environment or character)
  • Strong sketching, illustration and painting skills
  • Expert knowledge of Photoshop (or other industry standard)
  • Experience of working in a professional creative environment (games or film)
  • Developed understanding of art fundaments (space, form, light, surface, line, colour)
  • Self-motivated, great communicator, group focused, tenacious.
  • Insatiable visual appetite and awareness

UI Artist:

http://jobs.mediatonicgames.com/apply/131a1219755e5443480a414441045d7d484b3524202d64371f40583f3a1226087b181e/UI-Artist-Games?source=INDE&sid=yupFGnevx2rup0lEyrjprg3aMqahoArX4QD


UI Artist - Games


LocationLondon, London, United Kingdom

Job typeFull Time

Min. experience - 2+ years

About Mediatonic
Mediatonic is a team of sixty exceptionally talented and seriously hardworking people who devote their careers to crafting awesome original games.
We produce around three new titles every year and deliver them to millions of players with backing from the UK’s top industry veterans and carefully selected partners.
We love to try new things; and so you’ll find our games on Smartphones, Console and PC platforms being enjoyed by millions of people all over the world!
As we push towards ever more ambitious and high quality titles we are looking for the finest talents in the games industry to come and join us on our quest.
Key Responsibilities
As a UI Artist at Mediatonic, you'll be responsible for ensuring our games are a joy to interact with. 
Our work spans a broad range of styles, technology and platforms, from mobile to console. You'll be expected to: 
  • Design original and beautiful user-interfaces
  • Illustrate UI components such as icons and assets
  • Champion UX, mapping our player journey and information flow
  • Ensure players have the information they need at precisely the right time
  • Contribute to concepts and pitches
  • Troubleshoot live products and design enhancements to reduce friction for users
  • Work with technical delivery teams to solve technical and logistical issues with UI
Typically, you'll be working within one of our studio teams to lead the UI design and UX from the start to the end of a project. 
Requirements
  • 2+ years commercial experience in the games industry working on UI
  • Advanced skills in design software such as Photoshop & Illustrator
  • A strong portfolio of User Interface and Application designs (ideally for mobile or console games)
  • A passion for excellence in interface design and usability
  • In-depth knowledge of UI and UX principles
  • Creative leader with excellent communication skills
  • Exceptional eye for detail and quality


Concept Artist:


http://www.gamesindustry.biz/jobs/lockwood-publishing-ltd/uk-and-europe/2d-artist--id82650


Job Title2D Artist
Job CategoryWeb / Graphic Designer,2D / Concept / Texture Artist,Graduate Artist
Job DescriptionLockwood Publishing Ltd is Mobile Games Company based in Nottingham. Lockwood has developed Avakin Life published on Android, Amazon and iOS.   Avakin Life is a free to play mobile virtual world which is targeted at a 17+ millennial demographic focusing on virtual socialising and fashion. Avakin Life is in the top 400 grossing apps in the US on Android with over 12 million downloads and 100 000 DAU.

Lockwood is currently looking for a 2D Artist  who is self-motivated, organised and has experience with the design and production of gaming graphics and marketing material.   The role is a mid-junior design and production role inside the production and retail team. The junior marketing artist will support the production team by creating engaging visual marketing material such as digital images and videos. It would suit a motivated candidate with a strong portfolio and a genuine interest in the computer game industry as well as graphic design.

The ideal candidate will have the following:
- A solid industry experience with Photoshop and Illustrator with a strong knowledge of pixel and vector art.
- A solid industry experience with Premiere and After Effects.
- Being self-organised with the ability to multitask multiple on-going briefs.
- Very good English communication skills, both written and verbal
- The ability to take constructive feedback as well as give constructive feedback to internal and external staff
- Keen eye on detail, colour, and composition with the drive to continually improve the Avakin digital branding - Flexibility & the ability to learn new skills over time - UK- EU work    

Desirable, but not essential skills:-  Experience with Hansoft, SVN and Perforce
-  Experience or a genuine interest in clothing and fashion
-  Experience working on a social or mobile game
-  Experience working on a female orientated product
- Previous experience working within computer games preferably mobile and freemium                    

Your responsibilities will include: 
- Designing and producing the in-house 2D graphics and marketing videos for Avakin Life
- Experience working with external third parties


Marketing:

http://www.gamesindustry.biz/jobs/ndreams-ltd-/south-east/england/uk-and-europe/marketing-assistant-virtual-reality-id83231



Job TitleMarketing Assistant - Virtual Reality
Job CategoryMarketing Assistant
Job DescriptionnDreams are the UK’s largest virtual reality developer and publisher.  We’re looking to grow our publishing team to help ensure that our range of upcoming releases, including The Assembly, are huge commercial successes, as we head towards the launch of the major VR headsets this year.

We’re looking to hire a Marketing Assistant to support the publishing team with the execution of marketing campaigns across our PC, console and mobile VR titles.

Key Roles and Responsibilities
  • Manage creation of campaign assets as assigned by the Brand Manager, including capturing of in-game screenshots/b-roll, working with agencies and the Graphic Designer.
  • Manage localisation of required marketing copy and assets, working with agencies and the Graphic Designer.
  • Manage updates to the nDreams.com website & the creation and distribution of regular newsletters, working closely with the Communications Manager and Brand Manager.
  • Support the Communications Manager with the identification and scheduling of regular, relevant content for nDreams’ social media channels, along with their general maintenance.
  • Assist the Communications Manager with event management, including attendance at relevant events. Responsible for publishing team’s hardware and equipment.
  • Undertake ad-hoc projects and requests as required in order to support the publishing team.
  • Compilation and distribution of weekly marketing updates, reports and meeting minutes.
  • Manage asset schedules for each nDreams title.
  • Undertake competitor and environmental research as required by the publishing team.
  • Develop an in-depth knowledge of nDreams titles – become the team’s game expert!

Key Skills & Experience
  • Degree-level qualification, Marketing/Business (or equivalent) preferred.
  • 1 year + experience within a graduate or sandwich year-level marketing role.  Experience within a videogame, digital or entertainment organisation preferred.
  • Strong work ethic with a proven ability of working effectively under pressure and going the extra mile to get things done.
  • Excellent organisation skills – demonstrated ability to successfully plan and execute projects.
  • Proven written and verbal communication skills with a high attention to detail.
  • Demonstrated commercial awareness, knowledge and passion for video games and the video game industry.
  • Strong team player with experience working on projects within a diverse team, able to follow direction and respond to guidance.
  • Proven ability to learn on the job and a desire to continue to further develop your skills and knowledge as a marketing professional.
  • Strong knowledge of Microsoft Office, in particular PowerPoint and Excel. Basic knowledge of Adobe Photoshop is a bonus.



UI Artist:


http://www.gamesindustry.biz/jobs/rebellion-developments-limited/uk-and-europe/gui-designer--6-12-month-contract--id82418


Job TitleGUI Designer (6-12 month contract)
Job CategoryUI Artist
Job DescriptionRebellion Oxford are currently looking for an enthusiastic GUI Designer devoted to building intuitive, cutting-edge user interface experiences for games on all current platforms. The successful applicant will understand the importance of usability and visual communication, be self-driven and talented, with a genuine interest in playing games.This is a full-time role based in-house at our Oxford headquarters, on an initial 6-12 months employed contract basis (not freelance or agency). You must be able to legally work in the UK.Please include a link to your portfolio of examples demonstrating outstanding technical ability and understanding of user interfaces.

Experience:Experience of implementing graphical user interfaces, awareness of best selling games and the graphical styles they employ. Some game industry experience is preferred but not essential, print or web-layout experience will also be considered.

Responsibilities:
  • Work closely with a GUI Artist to design and implement 2D front-end game interfaces and in-game display HUDs
  • Work closely with each project’s design team to ensure menus and interface reflect the overarching goals of the title in the most intuitive fashion
  • Streamline and implement logical menu flow and function of interfaces
  • Work with technical artists and tools programmers to improve efficiency of workflow
  • Work to a functional and aesthetic brief within technical platform constraints/limitations and ensure publisher/platform compliancy
  • Document processes and task tracking, with great attention to detail
  • Research new tools, techniques and processes and how they can benefit Rebellion
  • Collaborate productively within larger multi-disciplined project team environments, communicating ideas and issues clearly
  • Work effectively with minimal levels of guidance, prioritising and scheduling your own work
  • Be responsive to deadlines and work well under pressure, meeting multiple production objectives and deadlines

Skills:
  • Great knowledge of flow and function of game interfaces, user interface design and game navigation
  • Skilled in GUI design and layouts
  • Knowledge of game engines and artist tools
  • Detail-orientated with a logical, structured approach
  • Excellent initiative, self-motivation, communication, organisational and problem solving skills, as well as team-working and the ability to accept and follow direction
  • Ability to grasp new concepts and tools quickly
  • Knowledge of Photoshop and/or Flash preferred but not essential
  • An aesthetic eye with experience of layout, web-design, print or typography would be advantageous
  • A genuine interest in playing games


PORTFOLIO 1: http://tommykinnerup.com/

Tommy Kinnerup is my first choice, his unique art style is what draws you in, his work on Injustice: Gods Among Us, Angry Birds GO! and Nightmare Guardians is a great example of clean and well produced work!








PORTFOLIO 2:  http://mastersofanatomy.com/joe-madureira

Second is my all time favourite artist Joe Madureira well known for his comic book work, he was also the creative director on the Darksiders franchise.








PORTFOLIO 3: http://andreewallin.com/portfolio

My third and final portfolio is from Andree Wallin, with work across the board from working on the recent Star Wars movie to Godzilla, The Elder Scrolls Online, Wasteland 2 and Napoleon: Total War (along with many other titles) his work is by far some of the most iconic!









Development Practice PLAN


During this 3 weeks I will be studying the female anatomy, I am hoping to have 3 full figure studys showing improvement and 2 pages of anatomical break down of certain chosen parts of the female anatomy this equals to:








Thursday, 21 January 2016

Wolfenstein: The Hateful Rise - Project complete

 Asset sheet 1
 Asset sheet 2
 Interior design
Exterior design







Fun project, cant wait to start the next project!

Wednesday, 13 January 2016

Interior Design 1



Many improvements yet to come, quick shading/clean lines and more detail, but i am happy with the current look

Monday, 4 January 2016

BA2A - NUA ART TESTS - Wolfenstein inspired

So here we are new year new term! and right off the bat we have a new project which im super hyped for!

Project Wolfenstein
The Hateful Rise Project

Description 
With the success of The New Order and Old Blood, MachineGames are working on a new prequel project focused on the resistance during the rise of Deathshead during 1944 in the Wolfenstein universe. Unlike the previous installments, they are experimenting with a squad based shooter and are not using their usual hero William "B.J." Blazkowicz.

Task Requirements 
You are to design a train inspection point that the resistance squad must encounter. Your mood painting should present the military building occupied by soldiers and the adjacent rail line it inspects. The building can be purpose built or modified for military use. Consider the squad based skirmish gameplay inside the building and create a detailed design of the interior. Take a couple of the interior assets from your design and expand upon them with assets sheets as reference for 3D artists.

Task Specification
❖ Exterior Mood Painting
❖ Interior Design
❖ 2 Asset Sheets



So heres a little sketch for the "exterior mood painting" this is only a sketch intended for playing with view points: